2026 KICD CBC Curriculum Design9 Weeks · 45 Lessons2 Strands in Term 3

PP1 Psychomotor & Creative Activities Schemes of Work & Strands (Term 3 2026)

Comprehensive curriculum designs, strands, sub-strands, specific learning outcomes, inquiry questions, and editable schemes of work for PP1 Psychomotor & Creative Activities Term 3. Free on-page syllabus breakdown with instant export to editable Word (.docx) and PDF.

PP1 Psychomotor & Creative Activities Term 3 Curriculum Overview

Summary of syllabus requirements, weekly distribution, key milestones, and course books approved by the Kenya Institute of Curriculum Development (KICD) for PP1 Psychomotor & Creative Activities in Term 3.

Class / Grade
PP1
Pre-Primary Level
Learning Area
Psychomotor & Creative Activities
Core CBC Activity
Term Duration
9 Weeks (45 Lessons)
5 Lessons Per Week
Key Milestones
Mid: Wk 5 · Exam: Wk 9
Ministry of Education 2026
Full Term Timetable

PP1 Psychomotor & Creative Activities Term 3 Scheme of Work Table

Week-by-week lesson matrix with specific learning outcomes, inquiry questions, learning experiences, and assessment methods.

Scheme Font Size:

Changes text size in this preview and in downloaded Word (.docx) & PDF files.

45 Lessons · Weeks Merged← Swipe horizontally to see all columns →
WkLsnStrandSub-strandSpecific Learning OutcomesKey Inquiry Question(s)Learning ExperiencesLearning ResourcesAssessment MethodsReflection
118.0 Basic Motor Skills8.3 Manipulative Skills

By the end of the sub strand, the learner should be able to;

a) Develop awareness of different strength required for kicking different objects.

1. Which materials did you use?

- Learners kick balls toward targets with varying strength.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
29.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
39.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
49.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
59.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
219.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
29.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
39.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
49.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Collect materials from home and neighborhood for traditional games.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
59.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
319.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Identify various traditional and modern games for performance.

1. Where do we get the materials for traditional and modern games?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
29.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Perform different traditional games for enjoyment.

1. What types of games have you played?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
39.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Perform different traditional games for enjoyment.

1. What types of games have you played?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
49.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Perform different traditional games for enjoyment.

1. What types of games have you played?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
59.0 Fun Games and Swimming9.1 Traditional Games

By the end of the sub strand, the learner should be able to;

a) Perform different traditional games for enjoyment.

1. What types of games have you played?

- Learners identify various traditional and modern games played in the community.

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
Curriculum Design & Content

PP1 Psychomotor & Creative Activities Term 3 Strands and Sub-strands Breakdown

Official KICD curriculum breakdown taught during Term 3 in PP1 Psychomotor & Creative Activities. Includes specific learning outcomes (SLOs), key inquiry questions (KIQs), core learning experiences, and teaching aids.

1
Strand 1.0

8.0 Basic Motor Skills

1 Sub-strand30 Lessons in Term 3

1.1 8.3 Manipulative Skills

30 Suggested LessonsTerm 3
Specific Learning Outcomes (SLOs)

By the end of this sub-strand, the learner should be able to:

  • Acquire a range of manipulative skills for talent development.
  • Perform various manipulative activities for enjoyment.
  • Have fun as they practice various manipulative skills.
  • Develop awareness of different strength required for kicking different objects.
Key Inquiry Questions (KIQs)
  • What did you enjoy doing?
  • Which materials did you use?
Learning Experiences
  • Collect items from the immediate environment for manipulation (balls, beanbags).
  • Learners practice throwing and catching objects freely.
  • Guide learners on safety precautions during throwing, catching, and kicking.
  • Learners kick balls toward targets with varying strength.
Teaching Resources

Approved textbooks, realia, counters, flashcards, charts & digital devices.

2
Strand 2.0

9.0 Fun Games and Swimming

2 Sub-strands60 Lessons in Term 3

2.1 9.1 Traditional Games

30 Suggested LessonsTerm 3
Specific Learning Outcomes (SLOs)

By the end of this sub-strand, the learner should be able to:

  • Identify various traditional and modern games for performance.
  • Perform different traditional games for enjoyment.
  • Perform various games for fun.
Key Inquiry Questions (KIQs)
  • Where do we get the materials for traditional and modern games?
  • What types of games have you played?
  • How do you play the games?
Learning Experiences
  • Collect materials from home and neighborhood for traditional games.
  • Learners identify various traditional and modern games played in the community.
  • Perform traditional and modern games in pairs, small groups, and whole class.
  • Observe safety when playing and practice proper storage of materials.
Teaching Resources

Approved textbooks, realia, counters, flashcards, charts & digital devices.

2.2 9.2 Swimming (Pool Safety and Water Orientation)

30 Suggested LessonsTerm 3
Specific Learning Outcomes (SLOs)

By the end of this sub-strand, the learner should be able to:

  • Identify basic water safety rules in the pool for mastery.
  • Apply basic water safety rules in the pool for personal safety.
  • Demonstrate ability to take care of themselves when playing with water.
  • Demonstrate basic swimming skills for talent development.
  • Have fun when playing in water.
Key Inquiry Questions (KIQs)
  • Which safety rules should you observe in the pool?
  • What should you do before getting into a swimming pool?
  • How do you feel while in water?
Learning Experiences
  • Guide learners on basic water safety rules to observe in the pool.
  • Learners watch films or demonstrations on swimming safety gear.
  • Guide learners to adjust in water, walk in a baby pool, and blow bubbles.
  • Sing routine songs as they enter and exit the water.
  • Guide learners to demonstrate basic water gliding and kicks in turns.
Teaching Resources

Approved textbooks, realia, counters, flashcards, charts & digital devices.

PP1 Psychomotor & Creative Activities Full Year Strands (Terms 1, 2 & 3)

Complete annual curriculum scope for PP1 Psychomotor & Creative Activities showing the term-by-term distribution of all 9 strands.

  • 1.0 Picture Making Techniques
  • 2.0 Modelling
  • 3.0 Paper Craft
  • 4.0 Creating Shapes and Forms Using ICT
  • 5.0 Construction
  • 6.0 Ornaments
  • 7.0 Music and Performance
  • 7.0 Music and Performance
  • 8.0 Basic Motor Skills
Term 3Current
  • 8.0 Basic Motor Skills
  • 9.0 Fun Games and Swimming

Other PP1 Schemes of Work for Term 3

Download complete, editable schemes of work and explore strands for all learning areas in PP1.

Explore Schemes for Other CBC Grades

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Curriculum Compliance & Official Accreditation

All schemes of work on this platform are meticulously aligned with official standards set by Kenyan educational statutory authorities:

Help & Answers

Frequently Asked Questions: PP1 Psychomotor & Creative Activities Term 3

What strands and sub-strands are covered in PP1 Psychomotor & Creative Activities Term 3?

In Term 3, PP1 Psychomotor & Creative Activities covers the following main strands: 8.0 Basic Motor Skills, 9.0 Fun Games and Swimming. Each strand is broken down into specific sub-strands with allocated lesson periods across the 9-week term.

What are the specific learning outcomes for PP1 Psychomotor & Creative Activities in Term 3?

Each sub-strand defines measurable learning outcomes covering knowledge, psychomotor skills, and values. Learners engage in hands-on activities, realia observation, and collaborative problem-solving as outlined in the syllabus breakdown above.

How is PP1 Psychomotor & Creative Activities Term 3 structured across weeks?

This scheme spans 9 calendar weeks (45 lesson slots), with Mid-Term Break in Week 5 and End-of-Term Assessment in Week 9, in full compliance with the 2026 Kenyan Ministry of Education school calendar.

Can I download and edit this Term 3 scheme in Microsoft Word or PDF?

Yes. You can instantly download a completely editable Microsoft Word document (.docx) or print-ready PDF, or open it directly in the online scheme builder to customize teacher name, school name, and TSC details.