2026 KICD CBC Curriculum Design9 Weeks · 45 Lessons1 Strands in Term 3

PP2 Psychomotor & Creative Activities Schemes of Work & Strands (Term 3 2026)

Comprehensive curriculum designs, strands, sub-strands, specific learning outcomes, inquiry questions, and editable schemes of work for PP2 Psychomotor & Creative Activities Term 3. Free on-page syllabus breakdown with instant export to editable Word (.docx) and PDF.

PP2 Psychomotor & Creative Activities Term 3 Curriculum Overview

Summary of syllabus requirements, weekly distribution, key milestones, and course books approved by the Kenya Institute of Curriculum Development (KICD) for PP2 Psychomotor & Creative Activities in Term 3.

Class / Grade
PP2
Pre-Primary Level
Learning Area
Psychomotor & Creative Activities
Core CBC Activity
Term Duration
9 Weeks (45 Lessons)
5 Lessons Per Week
Key Milestones
Mid: Wk 5 · Exam: Wk 9
Ministry of Education 2026
Full Term Timetable

PP2 Psychomotor & Creative Activities Term 3 Scheme of Work Table

Week-by-week lesson matrix with specific learning outcomes, inquiry questions, learning experiences, and assessment methods.

Scheme Font Size:

Changes text size in this preview and in downloaded Word (.docx) & PDF files.

45 Lessons · Weeks Merged← Swipe horizontally to see all columns →
WkLsnStrandSub-strandSpecific Learning OutcomesKey Inquiry Question(s)Learning ExperiencesLearning ResourcesAssessment MethodsReflection
115.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
25.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
35.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
45.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
55.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
215.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
25.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
35.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
45.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
55.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
315.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
25.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
35.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
45.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify and perform traditional and modern fun games within their environment.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
55.0 Outdoor and Motor Activities5.2 Fun Games and Swimming

By the end of the sub strand, the learner should be able to;

a) Identify basic water safety and pool hygiene rules.

1. Which fun games do you enjoy playing?

- Name and perform modern and traditional games (skittles, telling time, tag).

Approved course textbooks, realia, charts

- Observation

- Oral questions

- Written exercises

(Handwritten after lesson)
Curriculum Design & Content

PP2 Psychomotor & Creative Activities Term 3 Strands and Sub-strands Breakdown

Official KICD curriculum breakdown taught during Term 3 in PP2 Psychomotor & Creative Activities. Includes specific learning outcomes (SLOs), key inquiry questions (KIQs), core learning experiences, and teaching aids.

1
Strand 1.0

5.0 Outdoor and Motor Activities

1 Sub-strand60 Lessons in Term 3

1.1 5.2 Fun Games and Swimming

60 Suggested LessonsTerm 3
Specific Learning Outcomes (SLOs)

By the end of this sub-strand, the learner should be able to:

  • Identify and perform traditional and modern fun games within their environment.
  • Identify basic water safety and pool hygiene rules.
  • Confidently move around in water and practice basic floating techniques.
  • Appreciate the use of water for recreation and swimming.
Key Inquiry Questions (KIQs)
  • Which fun games do you enjoy playing?
  • What are the safety rules we observe in the pool?
  • How do you feel when walking and floating in water?
Learning Experiences
  • Name and perform modern and traditional games (skittles, telling time, tag).
  • Learn pool safety rules and practice entering/exiting water with routine songs.
  • Walk in baby pools, blow bubbles, and practice basic water floating with floaters.
Teaching Resources

Approved textbooks, realia, counters, flashcards, charts & digital devices.

PP2 Psychomotor & Creative Activities Full Year Strands (Terms 1, 2 & 3)

Complete annual curriculum scope for PP2 Psychomotor & Creative Activities showing the term-by-term distribution of all 5 strands.

  • 1.0 Picture Making Techniques
  • 2.0 Modelling Techniques
  • 3.0 Paper Craft, Construction and Ornaments
  • 4.0 Music and Performance
  • 5.0 Outdoor and Motor Activities
Term 3Current
  • 5.0 Outdoor and Motor Activities

Other PP2 Schemes of Work for Term 3

Download complete, editable schemes of work and explore strands for all learning areas in PP2.

Explore Schemes for Other CBC Grades

Browse curriculum designs and ready-to-print schemes across Pre-Primary, Primary, and Junior Secondary levels.

Curriculum Compliance & Official Accreditation

All schemes of work on this platform are meticulously aligned with official standards set by Kenyan educational statutory authorities:

Help & Answers

Frequently Asked Questions: PP2 Psychomotor & Creative Activities Term 3

What strands and sub-strands are covered in PP2 Psychomotor & Creative Activities Term 3?

In Term 3, PP2 Psychomotor & Creative Activities covers the following main strands: 5.0 Outdoor and Motor Activities. Each strand is broken down into specific sub-strands with allocated lesson periods across the 9-week term.

What are the specific learning outcomes for PP2 Psychomotor & Creative Activities in Term 3?

Each sub-strand defines measurable learning outcomes covering knowledge, psychomotor skills, and values. Learners engage in hands-on activities, realia observation, and collaborative problem-solving as outlined in the syllabus breakdown above.

How is PP2 Psychomotor & Creative Activities Term 3 structured across weeks?

This scheme spans 9 calendar weeks (45 lesson slots), with Mid-Term Break in Week 5 and End-of-Term Assessment in Week 9, in full compliance with the 2026 Kenyan Ministry of Education school calendar.

Can I download and edit this Term 3 scheme in Microsoft Word or PDF?

Yes. You can instantly download a completely editable Microsoft Word document (.docx) or print-ready PDF, or open it directly in the online scheme builder to customize teacher name, school name, and TSC details.