| 1 | 1 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) create an application using visual programming software for solving problems in day-to-day life | 1. How are applications developed using visual programming software? | - search and play a video on how to develop an application using visual programming software (games and stories) | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 2 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) create an application using visual programming software for solving problems in day-to-day life | 1. How are applications developed using visual programming software? | - search and play a video on how to develop an application using visual programming software (games and stories) | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 3 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) create an application using visual programming software for solving problems in day-to-day life | 1. How are applications developed using visual programming software? | - search and play a video on how to develop an application using visual programming software (games and stories) | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 4 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - search and play a video on how to develop an application using visual programming software (games and stories) | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 5 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - develop interactive stories, games and animations | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 2 | 1 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - develop interactive stories, games and animations | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 2 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - develop interactive stories, games and animations | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 3 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - develop interactive stories, games and animations | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 4 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) embrace the use of visual programming in the day- to-day life | 1. How are applications developed using visual programming software? | - develop interactive stories, games and animations | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 5 | Communication | Oblique Projection | By the end of the sub strand, the learner should be able to; a) Oral tests b) Observation c) Checklist d) Written test e) Rubrics f) Project g) Practical work h) Portfolio | 1. Learners take a walk around the school to observe and record the use of oblique drawings in the technical fields? | - Drawing papers - Digital devices such as; computer, laptop, smart phone, tablets among others - Samples of free hand sketches - Three - dimensional realia | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 3 | 1 | Communication | Oblique Projection | By the end of the sub strand, the learner should be able to; a) Oral tests b) Observation c) Checklist d) Written test e) Rubrics f) Project g) Practical work h) Portfolio | 1. Learners take a walk around the school to observe and record the use of oblique drawings in the technical fields? | - Drawing papers - Digital devices such as; computer, laptop, smart phone, tablets among others - Samples of free hand sketches - Three - dimensional realia | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 2 | Communication | Visual Programming | By the end of the sub strand, the learner should be able to; a) Rating scales b) rubrics c) questionnaires d) projects e) portfolios f) oral questions g) aural questions h) interview schedules i) written tests j) anecdotal records k) observation l) schedules m) checklists | 1. Share experience with the community members on the importance of visual programming in solving day to day problems? | - Reference materials - digital devices - manilla papers - video clips - audio clips - visual programming software | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 3 | Materials for Production | Wood | By the end of the sub strand, the learner should be able to; a) classify wood according to physical characteristics | 1. Why is wood an important material in day-to–day life? | - use print or digital media to search for information on the types of wood used at the workplace | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 4 | Materials for Production | Wood | By the end of the sub strand, the learner should be able to; a) classify wood according to physical characteristics | 1. Why is wood an important material in day-to–day life? | - use print or digital media to search for information on the types of wood used at the workplace | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |
| 5 | Materials for Production | Wood | By the end of the sub strand, the learner should be able to; a) describe the preparation of wood for use in a workplace | 1. Why is wood an important material in day-to–day life? | - use a checklist to sort wood as either softwood or hardwood | Approved course textbooks, realia, charts | - Observation - Oral questions - Written exercises | (Handwritten after lesson) |